Agile methodologies are increasingly dominant in software development, focusing on collaboration, adaptability, and predictable progress by continuous iterations. Within Agile, the Product Owner (PO) plays a vital role in shaping the product vision, understanding stakeholder priorities, and continuous conversation with the development team. We deal with the problem of educating, or training, a Product Owner. Agile serious games offer effective training for novice POs through experiential learning. This paper aims to gather evidence on the PO’s role, selecting and comparing popular serious games based on factors like time requirements, resource needs, incorporation of Agile rituals, targeted methodologies, and recommended participants. Data collection involves existing documentation, published materials, and firsthand accounts. Qualitative analysis reveals distinct game characteristics and suitability for Agile training.

Bakharuev, P., Ciancarini, P. (2025). Training a Product Owner with Serious Games. Berlin : Springer Science and Business Media Deutschland GmbH [10.1007/978-981-97-6469-3_30].

Training a Product Owner with Serious Games

Ciancarini P.
2025

Abstract

Agile methodologies are increasingly dominant in software development, focusing on collaboration, adaptability, and predictable progress by continuous iterations. Within Agile, the Product Owner (PO) plays a vital role in shaping the product vision, understanding stakeholder priorities, and continuous conversation with the development team. We deal with the problem of educating, or training, a Product Owner. Agile serious games offer effective training for novice POs through experiential learning. This paper aims to gather evidence on the PO’s role, selecting and comparing popular serious games based on factors like time requirements, resource needs, incorporation of Agile rituals, targeted methodologies, and recommended participants. Data collection involves existing documentation, published materials, and firsthand accounts. Qualitative analysis reveals distinct game characteristics and suitability for Agile training.
2025
Smart Innovation, Systems and Technologies
351
359
Bakharuev, P., Ciancarini, P. (2025). Training a Product Owner with Serious Games. Berlin : Springer Science and Business Media Deutschland GmbH [10.1007/978-981-97-6469-3_30].
Bakharuev, P.; Ciancarini, P.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/1045888
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