DISIO 2011 is the second edition of the ICST/CREATE-NET workshop that aims to bring together Distributed Simulation, Online Games, Digital Virtual Environments (DVEs) and Virtual Reality (VR) communities. The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. In fact, they share a large amount of problems and issues (e.g., efficient delivery of updates, synchronization, load-balancing, QoS management, monitoring in large distributed systems). The aim of this workshop is to address research topics which are common to, and can potentially benefit, the research areas above, with the goal to foster interdisciplinary collaborative research, with particular emphasis on current and future trends in these fields.

Proceedings of 2nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2011) / G. D'Angelo; S. Ferretti. - ELETTRONICO. - (2011), pp. 249-382.

Proceedings of 2nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2011)

D'ANGELO, GABRIELE;FERRETTI, STEFANO
2011

Abstract

DISIO 2011 is the second edition of the ICST/CREATE-NET workshop that aims to bring together Distributed Simulation, Online Games, Digital Virtual Environments (DVEs) and Virtual Reality (VR) communities. The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. In fact, they share a large amount of problems and issues (e.g., efficient delivery of updates, synchronization, load-balancing, QoS management, monitoring in large distributed systems). The aim of this workshop is to address research topics which are common to, and can potentially benefit, the research areas above, with the goal to foster interdisciplinary collaborative research, with particular emphasis on current and future trends in these fields.
2011
133
9781936968008
Proceedings of 2nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2011) / G. D'Angelo; S. Ferretti. - ELETTRONICO. - (2011), pp. 249-382.
G. D'Angelo; S. Ferretti
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/104060
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