When dealing with non-trivial social systems, Multi-Agent Based Simulation (MABS) makes it possible to model and simulate social aspects without neglecting articulated motivations, decisions and behaviours by individuals. In this paper, we experiment with the simulation of a peculiar sort of social system — namely, Medieval Battles — by using general-purpose agent methodologies and technologies — namely, SODA and TuCSoN — in order to better understand and emphasise the benefits of MABS in the simulation of social systems.

BaSi: Multi-Agent Based Simulation for Medieval Battles

MOLESINI, AMBRA;DENTI, ENRICO;OMICINI, ANDREA
2011

Abstract

When dealing with non-trivial social systems, Multi-Agent Based Simulation (MABS) makes it possible to model and simulate social aspects without neglecting articulated motivations, decisions and behaviours by individuals. In this paper, we experiment with the simulation of a peculiar sort of social system — namely, Medieval Battles — by using general-purpose agent methodologies and technologies — namely, SODA and TuCSoN — in order to better understand and emphasise the benefits of MABS in the simulation of social systems.
WOA 2011 — XII Workshop Nazionale "Dagli Oggetti agli Agenti"
140
149
Ambra Molesini; Enrico Denti; Andrea Omicini
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/103230
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