When dealing with non-trivial social systems, Multi-Agent Based Simulation (MABS) makes it possible to model and simulate social aspects without neglecting articulated motivations, decisions and behaviours by individuals. In this paper, we experiment with the simulation of a peculiar sort of social system — namely, Medieval Battles — by using general-purpose agent methodologies and technologies — namely, SODA and TuCSoN — in order to better understand and emphasise the benefits of MABS in the simulation of social systems.
Ambra Molesini, Enrico Denti, Andrea Omicini (2011). BaSi: Multi-Agent Based Simulation for Medieval Battles. AACHEN : Sun SITE Central Europe, RWTH Aachen University.
BaSi: Multi-Agent Based Simulation for Medieval Battles
MOLESINI, AMBRA;DENTI, ENRICO;OMICINI, ANDREA
2011
Abstract
When dealing with non-trivial social systems, Multi-Agent Based Simulation (MABS) makes it possible to model and simulate social aspects without neglecting articulated motivations, decisions and behaviours by individuals. In this paper, we experiment with the simulation of a peculiar sort of social system — namely, Medieval Battles — by using general-purpose agent methodologies and technologies — namely, SODA and TuCSoN — in order to better understand and emphasise the benefits of MABS in the simulation of social systems.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.