Client/server gaming architecture refers to a typical distributed architecture for the support of networked games. In this architecture, a single node plays the role of the server, i.e., it maintains the game state and communicates with all other nodes (the clients). The server notifies game moves generated by players and computes the game state updates.

Ferretti, S., D'Angelo, G. (2024). Client/Server Gaming Architectures. Cham, Switzerland : Springer International Publishing [10.1007/978-3-031-23161-2_272].

Client/Server Gaming Architectures

Ferretti S.;D'Angelo G.
2024

Abstract

Client/server gaming architecture refers to a typical distributed architecture for the support of networked games. In this architecture, a single node plays the role of the server, i.e., it maintains the game state and communicates with all other nodes (the clients). The server notifies game moves generated by players and computes the game state updates.
2024
Encyclopedia of Computer Graphics and Games
319
320
Ferretti, S., D'Angelo, G. (2024). Client/Server Gaming Architectures. Cham, Switzerland : Springer International Publishing [10.1007/978-3-031-23161-2_272].
Ferretti, S.; D'Angelo, G.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/1031118
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