This paper wants to investigate current human-technology relations in configurations between human bodies and wearable technologies. It does so by using post-phenomenological theories related to technological media tion, a concept according to which technology continuously mediates be tween humans and the world. This strand of the philosophy of technology is based on multistability, a theory built on the premise that all kinds of relations between any kind of technology assume different uses and meanings based on a range of factors – going from the designers’ intent to the very personal use that an individual makes of a given device, mediated by temporal and so ciocultural dimensions. The author observes that there are two main tendencies concerning wearable technologies in the current state of the art: on the one side, an approach to technological artefacts as instruments to improve the quality of life of human beings – going from simple technologies like eye glasses to more complex artificial limbs; on the other hand, technology works as a complementary entity within human experience. To better understand these two perspectives, the author will investigate examples from artistic practices of pioneers of Cyborg Art to explore the former, while will include speculative works by Ian Cheng’s on the incorporation of AIs into human consciousness for the latter. The main aim is to grasp the degrees of mediation between humans and the world made by wearable technologies in current times and in possible coming scenarios.
Questo articolo vuole indagare le attuali relazioni fra l’umano e la tecnologia nelle varie configurazioni che si instaurano tra corpi umani e tecnologie wearable. L’analisi usa le teorie sviluppate dalla filosofia post-fenomenologia, fra cui, la teoria della mediazione tecnologica – un concetto secondo il quale la tecnologia media la percezione umana del mondo – e la teoria della multistability, secondo cui tutti i tipi di relazione fra tecnologie e umani assumono usi e significati diversi in base a una serie di fattori, fra i quali le intenzioni dei designers all’uso personale che il consumatore ne fa, tutti comunque mediati da dimensioni temporali e socioculturali dell’uso di un certo tipo di tecnologia in un determinato momento storico. Il saggio osserva che allo stato attuale esistono due tendenze principali riguardanti le tecnologie wearable: da un lato, un approccio agli artefatti tecnologici intesi come strumenti per migliorare la qualità della vita degli esseri umani; dall’altro lato, la tecnologia è un’entità complementare e integrata all’esperienza umana. Per indagare meglio queste due prospettive, l’autrice indagherà due esempi di pratiche artistiche: da una parte, il pioniere della Cyborg Art Neil Harbisson per la prima, mentre, dall’altra, il lavoro speculativo di Ian Cheng riguardo l’incorporazione delle IA nella coscienza umana per la seconda prospettiva. L’obiettivo principale è quello di cogliere i gradi e i tipi di mediazione tecnologica tra gli esseri umani e il mondo realizzati dalle tecnologie wearable nel presente e nel futuro prossimo.
Stacchiotti, E. (2025). Wearable Technologies as Technological Mediation: from Body Art to Speculative Scenarios in HumanTechnology Relations. VISUAL CULTURE STUDIES, 8, 138-162.
Wearable Technologies as Technological Mediation: from Body Art to Speculative Scenarios in HumanTechnology Relations
Eleonora Stacchiotti
Primo
2025
Abstract
This paper wants to investigate current human-technology relations in configurations between human bodies and wearable technologies. It does so by using post-phenomenological theories related to technological media tion, a concept according to which technology continuously mediates be tween humans and the world. This strand of the philosophy of technology is based on multistability, a theory built on the premise that all kinds of relations between any kind of technology assume different uses and meanings based on a range of factors – going from the designers’ intent to the very personal use that an individual makes of a given device, mediated by temporal and so ciocultural dimensions. The author observes that there are two main tendencies concerning wearable technologies in the current state of the art: on the one side, an approach to technological artefacts as instruments to improve the quality of life of human beings – going from simple technologies like eye glasses to more complex artificial limbs; on the other hand, technology works as a complementary entity within human experience. To better understand these two perspectives, the author will investigate examples from artistic practices of pioneers of Cyborg Art to explore the former, while will include speculative works by Ian Cheng’s on the incorporation of AIs into human consciousness for the latter. The main aim is to grasp the degrees of mediation between humans and the world made by wearable technologies in current times and in possible coming scenarios.| File | Dimensione | Formato | |
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Visual Culture Studies 8 pdf.pdf
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