The current meta-analysis aims to investigate and clarify existing research on virtual reality (VR) as a medium to elicit empathy. An exhaustive literature search (updated to February 29, 2020) enabled us to locate seven published articles, yielding a total of nine independent samples. The results reveal statistically significant positive changes in perspective-taking outcomes after VR exposure (d+ = 0.51 [95 percent CI: 0.15–0.88]) but they did not note in empathy (d+ = 0.21 [95 percent confidence interval, CI: -0.37–0.79]). A potential limitation of this work is the low number of studies included. Implications and directions for theoretical development and empirical research are also discussed.
Ventura, S., Badenes-Ribera, L., Herrero, R., Cebolla, A., Galiana, L., Baños, R. (2020). Virtual reality as a medium to elicit empathy: A meta-analysis. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING, 23, 667-676.
Virtual reality as a medium to elicit empathy: A meta-analysis.
Ventura Sara
;
2020
Abstract
The current meta-analysis aims to investigate and clarify existing research on virtual reality (VR) as a medium to elicit empathy. An exhaustive literature search (updated to February 29, 2020) enabled us to locate seven published articles, yielding a total of nine independent samples. The results reveal statistically significant positive changes in perspective-taking outcomes after VR exposure (d+ = 0.51 [95 percent CI: 0.15–0.88]) but they did not note in empathy (d+ = 0.21 [95 percent confidence interval, CI: -0.37–0.79]). A potential limitation of this work is the low number of studies included. Implications and directions for theoretical development and empirical research are also discussed.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


