The following chapter describes a data-driven approach to visual novel game1 production in Japan through the usage of fan-curated data gathered as part of the Japanese Visual Media Graph (JVMG hereafter) project. The JVMG project is a digital infrastructure project funded by the German Research Foundation (Deutsche Forschungsgemeinschaft, DFG).2 Its goal is the development of a research database on Japanese visual media such as anime, manga, visual novels, and Japanese videogames for researchers in Japanese studies and media studies. It is envisioned as a highly interconnected structure, gathering, and correlating multiple data sources with its own research interface and array of data tools.
Luca Bruno (2021). A Glimpse of the Imaginative Environment Exploring the Potential of Data-driven Examinations of Visual Novel Characters. Heidelberg : CrossAsia [10.11588/xabooks.971].
A Glimpse of the Imaginative Environment Exploring the Potential of Data-driven Examinations of Visual Novel Characters
Luca Bruno
Primo
2021
Abstract
The following chapter describes a data-driven approach to visual novel game1 production in Japan through the usage of fan-curated data gathered as part of the Japanese Visual Media Graph (JVMG hereafter) project. The JVMG project is a digital infrastructure project funded by the German Research Foundation (Deutsche Forschungsgemeinschaft, DFG).2 Its goal is the development of a research database on Japanese visual media such as anime, manga, visual novels, and Japanese videogames for researchers in Japanese studies and media studies. It is envisioned as a highly interconnected structure, gathering, and correlating multiple data sources with its own research interface and array of data tools.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


