Simona Sangiorgi in “The ‘as if game’ of textual hyperreality: a case study” completes a sociological intercultural analysis of the discourse used in a collection of advertisements of American and European theme parks. Sangiorgi applies notions of Critical Discourse Analysis to shed light on “textual seduction” and to encourage critical skills. The results reveal textual strategies underpinning a game between fiction (“as if ”) and reality.
Simona Sangiorgi (2011). The 'As If Game' of Textual Hyperreality: A Case Study. Bern : Peter Lang.
The 'As If Game' of Textual Hyperreality: A Case Study
Simona Sangiorgi
2011
Abstract
Simona Sangiorgi in “The ‘as if game’ of textual hyperreality: a case study” completes a sociological intercultural analysis of the discourse used in a collection of advertisements of American and European theme parks. Sangiorgi applies notions of Critical Discourse Analysis to shed light on “textual seduction” and to encourage critical skills. The results reveal textual strategies underpinning a game between fiction (“as if ”) and reality.File in questo prodotto:
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