Simona Sangiorgi in “The ‘as if game’ of textual hyperreality: a case study” completes a sociological intercultural analysis of the discourse used in a collection of advertisements of American and European theme parks. Sangiorgi applies notions of Critical Discourse Analysis to shed light on “textual seduction” and to encourage critical skills. The results reveal textual strategies underpinning a game between fiction (“as if ”) and reality.

The 'As If Game' of Textual Hyperreality: A Case Study

Simona Sangiorgi
2011

Abstract

Simona Sangiorgi in “The ‘as if game’ of textual hyperreality: a case study” completes a sociological intercultural analysis of the discourse used in a collection of advertisements of American and European theme parks. Sangiorgi applies notions of Critical Discourse Analysis to shed light on “textual seduction” and to encourage critical skills. The results reveal textual strategies underpinning a game between fiction (“as if ”) and reality.
2011
Current Trends in LSP Research
209
231
Simona Sangiorgi
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/932333
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