Digit(al)isation of Cultural Heritage is a multidimensional process that helps in the rescue of European Cultural Identity, and the paradigm of Digital Cultural Heritage (DCH) is a valid instrument for social and cognitive inclusion of museum visitors. In light of disseminating and validating new paradigms for the enjoyment and exploitation of Cultural Heritage (CH) artifacts, this chapter shows main first results from CIVITAS (ChaIn for excellence of reflectiVe societies to exploit dIgital culTural heritAge and museumS). The project develops virtual/augmented environments, through the multisensorial interaction with virtual artworks, to satisfy needs and overcome limitations in a larger CH scenario, applying a bottom-up approach. The research presented show a robust and interdisciplinary approach applied to Ducal Pace at Urbino: key activities and faced challenges demonstrated to test cross-fertilization strategies, involving multilayered issues.

Digit(al)isation in Museums: Civitas Project – AR, VR, Multisensorial and Multiuser Experiences at the Urbino’s Ducal Palace

Quattrini, Ramona;Mammoli, Raissa;Gallegati, Marco;
2019

Abstract

Digit(al)isation of Cultural Heritage is a multidimensional process that helps in the rescue of European Cultural Identity, and the paradigm of Digital Cultural Heritage (DCH) is a valid instrument for social and cognitive inclusion of museum visitors. In light of disseminating and validating new paradigms for the enjoyment and exploitation of Cultural Heritage (CH) artifacts, this chapter shows main first results from CIVITAS (ChaIn for excellence of reflectiVe societies to exploit dIgital culTural heritAge and museumS). The project develops virtual/augmented environments, through the multisensorial interaction with virtual artworks, to satisfy needs and overcome limitations in a larger CH scenario, applying a bottom-up approach. The research presented show a robust and interdisciplinary approach applied to Ducal Pace at Urbino: key activities and faced challenges demonstrated to test cross-fertilization strategies, involving multilayered issues.
2019
Virtual and Augmented Reality in Education, Art, and Museums
194
228
Giuliana Guazzaroni Anitha S. Pillai (eds.); Clini, Paolo; Quattrini, Ramona; Bonvini, Paolo; Nespeca, Romina; Angeloni, Renato; Mammoli, Raissa; Dragoni, Aldo Franco; Morbidoni, Christian; Sernani, Paolo; Mengoni, Maura; Leopardi, Alma; Silvestrini, Mauro; Gambelli, Danilo; Cori, Enrico; Gallegati, Marco; Tamberi, Massimo; Fraticelli, Fabio; Acciarri, Maria Cristina; Mandolesi, Serena
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/809046
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