In a relationship still in the making, paper and digital are the subjects of ongoing transformations in the changing context of interaction design. Different design experiences have shown that the process towards digital no longer strictly follows expected patterns dictated by the advent of online publishing, but thoroughly involves the artefact as an interactive object, real and tangible. Over the last few years, in the context of international scientific research, there have been several projects that have sought to map some specific functions of digital artefacts to paper by implementing new layers of information and adding new interactive experiences. This essay critically examines these nascent design directions in order to understand their potential and study the different methods involved in the common project of these new “paper objects”.
carta e digitale, un rapporto in divenire e non ancora risolto, sono i soggetti di trasformazioni in atto nel mutevole contesto del design dell’interazione. a fronte di diverse esperienze progettuali si è evidenziato come questo processo, verso il digitale, non rientra più nei consueti schemi dettati dall’avvento dell’editoria on-line, ma coinvolge in maniera totale l’artefatto come oggetto interattivo, reale e tangibile. esistono da alcuni anni nel contesto scientifico internazionale alcuni progetti di ricerca che cercano di aggiungere alla carta delle funzioni proprie dell’artefatto digitale implementando nuovi layer informativi e nuove esperienze interattive. il saggio analizza in maniera critica queste neonate direzioni progettuali al fine di comprenderne le potenzialità e focalizzare i metodi del progetto di questi nuovi “oggetti cartacei”.
Zannoni, M. (2014). Paper interaction. Pontedera - : Altralinea Edizioni.
Paper interaction
Zannoni M
2014
Abstract
In a relationship still in the making, paper and digital are the subjects of ongoing transformations in the changing context of interaction design. Different design experiences have shown that the process towards digital no longer strictly follows expected patterns dictated by the advent of online publishing, but thoroughly involves the artefact as an interactive object, real and tangible. Over the last few years, in the context of international scientific research, there have been several projects that have sought to map some specific functions of digital artefacts to paper by implementing new layers of information and adding new interactive experiences. This essay critically examines these nascent design directions in order to understand their potential and study the different methods involved in the common project of these new “paper objects”.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.