Replicating the tactile and visual qualities of real-world surfaces and objects is a priority for 3D visualization and processing in many application fields. The next-gen textile industry is at the forefront of this trend, increasingly embracing the use and experimentation of digital twins to represent real-world objects. This research explores the creation of virtual twins of textile fabric samples from normal map images for their subsequent integration into a virtual reality (VR)/augmented reality (AR) environment for tactile and visual exploration. In particular, we first study various techniques for normal integration, a method that generates a 3D mesh from observed information about surface normal field. Next, we present a procedure to generate height maps from quadrilateral surfaces with rectangle-shaped boundary. Height map, storing displacement information in the normal direction w.r.t. a surface, represent an ideal candidate to transfer geometric details from a sample onto a 3D object via displacement mapping. Lastly, an adaptive displacement mapping method is proposed to automatically add textured height maps onto smooth surfaces to enrich their geometric details.
Ghidoni, G., Foschi, R., Huska, M., Morigi, S. (2025). Next-Gen Textile Industry: From Digital Acquisition to Displacement Mapping. Bologna : Bologna University Press [10.30682/9791254776032].
Next-Gen Textile Industry: From Digital Acquisition to Displacement Mapping
Gaia GhidoniPrimo
;Riccardo Foschi
;Martin Huska;Serena Morigi
2025
Abstract
Replicating the tactile and visual qualities of real-world surfaces and objects is a priority for 3D visualization and processing in many application fields. The next-gen textile industry is at the forefront of this trend, increasingly embracing the use and experimentation of digital twins to represent real-world objects. This research explores the creation of virtual twins of textile fabric samples from normal map images for their subsequent integration into a virtual reality (VR)/augmented reality (AR) environment for tactile and visual exploration. In particular, we first study various techniques for normal integration, a method that generates a 3D mesh from observed information about surface normal field. Next, we present a procedure to generate height maps from quadrilateral surfaces with rectangle-shaped boundary. Height map, storing displacement information in the normal direction w.r.t. a surface, represent an ideal candidate to transfer geometric details from a sample onto a 3D object via displacement mapping. Lastly, an adaptive displacement mapping method is proposed to automatically add textured height maps onto smooth surfaces to enrich their geometric details.| File | Dimensione | Formato | |
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2025_BUP_NormalDecomposition.pdf
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