Games are very popular for their entertainment purpose that attracts people of every age and gender. They also represent a very successful industry; leveraging on the wide popularity of games among all the segments of the consumer market, game companies have been able to generate higher revenues than the movie industry. However, considering games just as a matter of fun and money is definitely wrong. Games also represent a challenging topic for researchers all over the world. One of the reasons is the correlation between problems that emerge in developing innovative game experiences and those typical of other conventional research fields in computer science. We can hence state that games are factually contributing to knowledge advancement. In this paper we discuss this issue with details from relevant examples.

Realizing the Unexploited Potential of Games on Serious Challenges / C. E. Palazzi; M. Roccetti; G. Marfia. - In: COMPUTERS IN ENTERTAINMENT. - ISSN 1544-3574. - STAMPA. - 8:4:(2010), pp. 1-4. [10.1145/1921141.1921143]

Realizing the Unexploited Potential of Games on Serious Challenges

ROCCETTI, MARCO;MARFIA, GUSTAVO
2010

Abstract

Games are very popular for their entertainment purpose that attracts people of every age and gender. They also represent a very successful industry; leveraging on the wide popularity of games among all the segments of the consumer market, game companies have been able to generate higher revenues than the movie industry. However, considering games just as a matter of fun and money is definitely wrong. Games also represent a challenging topic for researchers all over the world. One of the reasons is the correlation between problems that emerge in developing innovative game experiences and those typical of other conventional research fields in computer science. We can hence state that games are factually contributing to knowledge advancement. In this paper we discuss this issue with details from relevant examples.
2010
Realizing the Unexploited Potential of Games on Serious Challenges / C. E. Palazzi; M. Roccetti; G. Marfia. - In: COMPUTERS IN ENTERTAINMENT. - ISSN 1544-3574. - STAMPA. - 8:4:(2010), pp. 1-4. [10.1145/1921141.1921143]
C. E. Palazzi; M. Roccetti; G. Marfia
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/94650
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