In this work we propose a parallel graphics pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach integrates a special patch-based geometry shader for subdivision surface targeting high-performance single-chip multi-core platforms. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real-time and to dynamically deform 3D models represented by subdivision surfaces.

Parallel Rendering and Animation of Subdivision Surfaces on the Cell BE Processor

BENINI, LUCA;MORIGI, SERENA;RUGGIERO, MARTINO
2011

Abstract

In this work we propose a parallel graphics pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach integrates a special patch-based geometry shader for subdivision surface targeting high-performance single-chip multi-core platforms. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real-time and to dynamically deform 3D models represented by subdivision surfaces.
2011
L. Benini; R. Grottesi; S. Morigi; M. Ruggiero
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/94566
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