The Perceptions of Depth and Distance are considered as two of the most important factors in Virtual Reality Environments, as these environments inevitability impact the perception of the virtual content compared with the one of the real world. Many studies on depth and distance perceptions in a virtual environment exist. Most of them were conducted using Head-Mounted Displays (HMDs) and less with large screen displays such as those of Cave Automatic Virtual Environments (CAVEs). In this paper, we make a comparison between the different aspects of perception in the architectural environment between CAVE systems and HMD. This paper clarifies the Virtual Object as an entity in a VE and also the pros and cons of using CAVEs and HMDs are explained. Eventually, just a first survey of the planned case study of the artificial port of the Trajan emperor near Fiumicino has been done as for COVID-19 an on-field experimentation could not have been performed.

Depth and Distance Perceptions within Virtual Reality Environments. A Comparison between HMDs and CAVEs in Architectural Design / Siamak Ahmadzadeh Bazzaz; Antonio Fioravanti; Ugo Maria Coraglia. - STAMPA. - 1:(2020), pp. 375-382. (Intervento presentato al convegno eCAADe 2020 - Anthropologic Architecture and Fabrication in the cognitive age tenutosi a Berlin nel 16-18 Settembre 2020) [10.52842/conf.ecaade.2020.1.375].

Depth and Distance Perceptions within Virtual Reality Environments. A Comparison between HMDs and CAVEs in Architectural Design

Ugo Maria Coraglia
2020

Abstract

The Perceptions of Depth and Distance are considered as two of the most important factors in Virtual Reality Environments, as these environments inevitability impact the perception of the virtual content compared with the one of the real world. Many studies on depth and distance perceptions in a virtual environment exist. Most of them were conducted using Head-Mounted Displays (HMDs) and less with large screen displays such as those of Cave Automatic Virtual Environments (CAVEs). In this paper, we make a comparison between the different aspects of perception in the architectural environment between CAVE systems and HMD. This paper clarifies the Virtual Object as an entity in a VE and also the pros and cons of using CAVEs and HMDs are explained. Eventually, just a first survey of the planned case study of the artificial port of the Trajan emperor near Fiumicino has been done as for COVID-19 an on-field experimentation could not have been performed.
2020
Anthropologic architecture and fabrication in the cognitive age : eCAADe 2020 : proceedings, the 38th Conference on Education and Research in Computer Aided Architectural Design in Europe : 16th-17th September 2020, Berlin, Germany, Institute of Architecture, Technische Universität Berlin
375
382
Depth and Distance Perceptions within Virtual Reality Environments. A Comparison between HMDs and CAVEs in Architectural Design / Siamak Ahmadzadeh Bazzaz; Antonio Fioravanti; Ugo Maria Coraglia. - STAMPA. - 1:(2020), pp. 375-382. (Intervento presentato al convegno eCAADe 2020 - Anthropologic Architecture and Fabrication in the cognitive age tenutosi a Berlin nel 16-18 Settembre 2020) [10.52842/conf.ecaade.2020.1.375].
Siamak Ahmadzadeh Bazzaz; Antonio Fioravanti; Ugo Maria Coraglia
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/874884
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