vision-based markerless human machine interface for gam- ing applications is presented. The use of a single consumer grade camera results in a practical, reliable and cheap interaction method. The use of natural features in place of visual markers permits to avoid instrumenting the scene with optical markers while preserving real-time computation and accuracy. Two full-fledged videogames, built on top of this interface, are proposed in order to assess the intuitiveness, speed and user-perceived fun-factor of the proposed approach.
Vision-based markerless gaming interface / P. Azzari; L. Di Stefano. - STAMPA. - LNCS 5716:(2009), pp. 288-296. (Intervento presentato al convegno 15th International Conference on Image Analysis and Processing tenutosi a Vietri sul Mare (Italy) nel September 8-11, 2009).
Vision-based markerless gaming interface
AZZARI, PIETRO;DI STEFANO, LUIGI
2009
Abstract
vision-based markerless human machine interface for gam- ing applications is presented. The use of a single consumer grade camera results in a practical, reliable and cheap interaction method. The use of natural features in place of visual markers permits to avoid instrumenting the scene with optical markers while preserving real-time computation and accuracy. Two full-fledged videogames, built on top of this interface, are proposed in order to assess the intuitiveness, speed and user-perceived fun-factor of the proposed approach.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.