vision-based markerless human machine interface for gam- ing applications is presented. The use of a single consumer grade camera results in a practical, reliable and cheap interaction method. The use of natural features in place of visual markers permits to avoid instrumenting the scene with optical markers while preserving real-time computation and accuracy. Two full-fledged videogames, built on top of this interface, are proposed in order to assess the intuitiveness, speed and user-perceived fun-factor of the proposed approach.

Vision-based markerless gaming interface / P. Azzari; L. Di Stefano. - STAMPA. - LNCS 5716:(2009), pp. 288-296. (Intervento presentato al convegno 15th International Conference on Image Analysis and Processing tenutosi a Vietri sul Mare (Italy) nel September 8-11, 2009).

Vision-based markerless gaming interface

AZZARI, PIETRO;DI STEFANO, LUIGI
2009

Abstract

vision-based markerless human machine interface for gam- ing applications is presented. The use of a single consumer grade camera results in a practical, reliable and cheap interaction method. The use of natural features in place of visual markers permits to avoid instrumenting the scene with optical markers while preserving real-time computation and accuracy. Two full-fledged videogames, built on top of this interface, are proposed in order to assess the intuitiveness, speed and user-perceived fun-factor of the proposed approach.
2009
Image Analysis and Processing – ICIAP 2009
288
296
Vision-based markerless gaming interface / P. Azzari; L. Di Stefano. - STAMPA. - LNCS 5716:(2009), pp. 288-296. (Intervento presentato al convegno 15th International Conference on Image Analysis and Processing tenutosi a Vietri sul Mare (Italy) nel September 8-11, 2009).
P. Azzari; L. Di Stefano
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/86122
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