The article seeks to introduce a subject, called Motor Praxeology, which can provide some new ideas to the Physical Education epistemology, and useful for both scientific research and educational programs. Developed along the end of last century by Pierre Parlebas, Parisian professor of Sociology and Physical Education, Motor Praxeology offers interesting analytical tools, in order to facilitate the recognition of what makes both Sports and Motor Games effective and unique experiences, apt for personal and social development, but in different ways. It seems particularly helpful to analyze and classify the structural dimensions of both socio-motoric interactions, and different environmental settings (such as natural and artificial fields). The result devises different “areas”, everyone with its own specific impact on people’s educational experiences. Moreover, an empirical work is presented. Born within an ex-post facto scenario, is based on some fundamental praxeological concepts, and aimed at “discover” the Internal Logic. The latter, based on Universal of Games (Space, Time, Objects, Roles, Relations, Scores) pertain to every practice, for instance Traditional Games and Sports. In a nutshell, achieved results lead to understand Motor Games’ role for cultural purposes.

L’articolo cerca di introdurre un campo del sapere, la Prasseolgia Motoria, capace di fornire alcuni contributi originali all’epistemologia dell’Educazione fisica, in forme utili sia alla ricerca scientifica che per lo sviluppo di programmi educativi. Sviluppata lungo la parte finale del secolo scorso da Pierre Parlebas, professore parigino di Sociologia e Educazione Fisica, la Prasseologia Motoria offre interessanti strumenti d’indagine. Questi ultimi possono infatti facilitare il riconoscimento di ciò che rende gli sport e le pratiche motorie esperienze efficaci e uniche, adatte sia allo sviluppo personale che sociale, ma in diversi modi. Sembra inoltre particolarmente utile classificare le pratiche motorie mediante le dimensioni strutturali delle interazioni sia socio-motorie, sia delle diverse situazioni ambientali quali i setting naturali e artificiali. In conclusione si individuano diverse “aree”, ognuna con il proprio specifico impatto sull’esperienza educativa delle persone. Viene inoltre presentato un lavoro empirico sorto all’interno di uno scenario ex post facto, basato su concetti prasseologici fondamentali, il quale mira a “scoprire” la funzione della Logica interna di giochi tradizionali e sport, fondato sull’analisi degli Universali ludici (spazio, tempo, oggetti, ruoli, relazioni e punteggi) di entrambi. In breve, i risultati raggiunti portano a comprendere il ruolo delle pratiche motorie a livello culturale.

Il maestro del gioco è il gioco, non il maestro. Saggio sulla “logica interna” delle attività ludico-motorie

Alessandro Bortolotti
2019

Abstract

The article seeks to introduce a subject, called Motor Praxeology, which can provide some new ideas to the Physical Education epistemology, and useful for both scientific research and educational programs. Developed along the end of last century by Pierre Parlebas, Parisian professor of Sociology and Physical Education, Motor Praxeology offers interesting analytical tools, in order to facilitate the recognition of what makes both Sports and Motor Games effective and unique experiences, apt for personal and social development, but in different ways. It seems particularly helpful to analyze and classify the structural dimensions of both socio-motoric interactions, and different environmental settings (such as natural and artificial fields). The result devises different “areas”, everyone with its own specific impact on people’s educational experiences. Moreover, an empirical work is presented. Born within an ex-post facto scenario, is based on some fundamental praxeological concepts, and aimed at “discover” the Internal Logic. The latter, based on Universal of Games (Space, Time, Objects, Roles, Relations, Scores) pertain to every practice, for instance Traditional Games and Sports. In a nutshell, achieved results lead to understand Motor Games’ role for cultural purposes.
2019
Alessandro Bortolotti
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/723400
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