Different kinds of gameful activities have been successfully exploited to foster engagement and arouse highly motivated behaviour in many areas. A particular type of game, Game with a purpose, has been used in educational contexts, to raise awareness about societal challenges. We envisaged making use of such kind of game in order to foster awareness about biodiversity, in more-than-human urban spaces. The game, named u-Gene, has been designed leveraging on remote-sensing infrastructures to record animals' calls and on the citizen science framework to engage players. Through the game, the player can have fun while incidentally learn about the biodiversity of a specific environment. As a secondary effect of the playful and learning activity, the player can help scientists and researchers in creating a validated dataset of animals' calls, classifying the provided sample. The paper presents the design process, the implementation and the evaluation of our playful intervention, exploiting storytelling and remote-sensing to increase biodiversity awareness. Findings of the preliminary evaluation in the field confirm the potential of our approach.

Storytelling and remote-sensing playful interventions to foster biodiversity awareness / Prandi, Catia; Nisi, Valentina; Loureiro, Pedro; Nunes, Nuno J.. - In: INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY. - ISSN 1754-8853. - ELETTRONICO. - 12:1(2020), pp. 39-59. [10.1504/IJART.2020.10024958]

Storytelling and remote-sensing playful interventions to foster biodiversity awareness

Prandi, Catia
;
2020

Abstract

Different kinds of gameful activities have been successfully exploited to foster engagement and arouse highly motivated behaviour in many areas. A particular type of game, Game with a purpose, has been used in educational contexts, to raise awareness about societal challenges. We envisaged making use of such kind of game in order to foster awareness about biodiversity, in more-than-human urban spaces. The game, named u-Gene, has been designed leveraging on remote-sensing infrastructures to record animals' calls and on the citizen science framework to engage players. Through the game, the player can have fun while incidentally learn about the biodiversity of a specific environment. As a secondary effect of the playful and learning activity, the player can help scientists and researchers in creating a validated dataset of animals' calls, classifying the provided sample. The paper presents the design process, the implementation and the evaluation of our playful intervention, exploiting storytelling and remote-sensing to increase biodiversity awareness. Findings of the preliminary evaluation in the field confirm the potential of our approach.
2020
Storytelling and remote-sensing playful interventions to foster biodiversity awareness / Prandi, Catia; Nisi, Valentina; Loureiro, Pedro; Nunes, Nuno J.. - In: INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY. - ISSN 1754-8853. - ELETTRONICO. - 12:1(2020), pp. 39-59. [10.1504/IJART.2020.10024958]
Prandi, Catia; Nisi, Valentina; Loureiro, Pedro; Nunes, Nuno J.
File in questo prodotto:
File Dimensione Formato  
2019_IJART_25098_ATFPV-1.pdf

accesso aperto

Tipo: Postprint
Licenza: Licenza per accesso libero gratuito
Dimensione 5.61 MB
Formato Adobe PDF
5.61 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/707813
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 2
  • ???jsp.display-item.citation.isi??? 2
social impact