Scholars with different backgrounds have carried out extensive surveys centred on how 3D digital models, data acquisition and processing have changed over the years in fields of archaeology and architecture and more in general in the Cultural Heritage panorama: the current framework focused on reality-based modelling is then split in several branches: acquisition, communication and analysis of buildings (Pintus et alii, 2014). Despite the wide set of well-structured and all-encompassing surveys on the IT application in Cultural Heritage, several open issues still seem to be present, in particular once the purpose of digital simulacra is the one to fit with the “pre-informatics" legacy of architectural/archaeological representation (historical drawings with their graphic codes and aesthetics). Starting from a series of heterogeneous matters that came up studying two Italian UNESCO sites, this paper aims at underlining the importance of integrating different pipelines from different technological fields, in order to achieve multipurpose models, capable to comply with graphic codes of traditional survey, as well as semantic enrichment, and last but not least, data compression/portability and texture reliability under different lighting simulation.

DIGITALIZATION CULTURE VS ARCHAEOLOGICAL VISUALIZATION: INTEGRATION OF PIPELINES AND OPEN ISSUES / Cipriani, Luca; Fantini, Filippo. - In: INTERNATIONAL ARCHIVES OF THE PHOTOGRAMMETRY, REMOTE SENSING AND SPATIAL INFORMATION SCIENCES. - ISSN 2194-9034. - ELETTRONICO. - XLII-2:W3(2017), pp. 195-202. [10.5194/isprs-archives-XLII-2-W3-195-2017]

DIGITALIZATION CULTURE VS ARCHAEOLOGICAL VISUALIZATION: INTEGRATION OF PIPELINES AND OPEN ISSUES

CIPRIANI, LUCA;FANTINI, FILIPPO
2017

Abstract

Scholars with different backgrounds have carried out extensive surveys centred on how 3D digital models, data acquisition and processing have changed over the years in fields of archaeology and architecture and more in general in the Cultural Heritage panorama: the current framework focused on reality-based modelling is then split in several branches: acquisition, communication and analysis of buildings (Pintus et alii, 2014). Despite the wide set of well-structured and all-encompassing surveys on the IT application in Cultural Heritage, several open issues still seem to be present, in particular once the purpose of digital simulacra is the one to fit with the “pre-informatics" legacy of architectural/archaeological representation (historical drawings with their graphic codes and aesthetics). Starting from a series of heterogeneous matters that came up studying two Italian UNESCO sites, this paper aims at underlining the importance of integrating different pipelines from different technological fields, in order to achieve multipurpose models, capable to comply with graphic codes of traditional survey, as well as semantic enrichment, and last but not least, data compression/portability and texture reliability under different lighting simulation.
2017
DIGITALIZATION CULTURE VS ARCHAEOLOGICAL VISUALIZATION: INTEGRATION OF PIPELINES AND OPEN ISSUES / Cipriani, Luca; Fantini, Filippo. - In: INTERNATIONAL ARCHIVES OF THE PHOTOGRAMMETRY, REMOTE SENSING AND SPATIAL INFORMATION SCIENCES. - ISSN 2194-9034. - ELETTRONICO. - XLII-2:W3(2017), pp. 195-202. [10.5194/isprs-archives-XLII-2-W3-195-2017]
Cipriani, Luca; Fantini, Filippo
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11585/583800
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