The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms, but specifically designed and developed in order to support beginners learning Italian through an A1 level e-learning course. The paper presents the design and implementation of a demo version of MagicWord, through the main challenges encountered during its creation.
On the design of a word game to enhance Italian language learning / Salomoni, P.; Roccetti, M.; Loiseau, M.; Masperi, M.; Zampa, V.; Ceccherelli, A.; Cervini, C.; Valva, A.. - STAMPA. - (2016), pp. 1-5. (Intervento presentato al convegno 2016 International Conference on Computing, Networking and Communications (ICNC 2016) - 12th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME 2016) tenutosi a Kauai, Hawaii, USA nel February 15-18, 2016) [10.1109/ICCNC.2016.7440546].
On the design of a word game to enhance Italian language learning
SALOMONI, PAOLA;ROCCETTI, MARCO;CECCHERELLI, ANDREA;CERVINI, CRISTIANA;VALVA, ANTONELLA
2016
Abstract
The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms, but specifically designed and developed in order to support beginners learning Italian through an A1 level e-learning course. The paper presents the design and implementation of a demo version of MagicWord, through the main challenges encountered during its creation.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.