Sfoglia per Autore
On designing an event delivery service for multiplayer networked games: An approach based on obsolescence
2003 Ferretti S.; Roccetti M.
Delivering music over the wireless internet: From song distribution to interactive karaoke on UMTS devices
2003 Roccetti M.; Salomoni P.; Ghini V.; Ferretti S.; Cacciaguerra S.
On Maintaining Interactivity in Event Delivery Synchronization for Mirrored Game Architectures
2004 C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M.
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution
2004 S. FERRETTI; ROCCETTI M.; S. CACCIAGUERRA
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games: a Preliminary Study
2004 C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M.
A Novel Obsolescence-based Approach to Event Delivery Synchronization in Multiplayer Games
2004 S. Ferretti; M. Roccetti
Event Synchronization for Interactive Cyberdrama Generation on the Web: A Distributed Approach
2004 S. FERRETTI; ROCCETTI M.
FILA, a Holistic Approach to Massive Online Gaming: Algorithm Comparison and Performance Analysis
2005 S. Ferretti; C. E. Palazzi; M. Roccetti; G. Pau; M. Gerla
Fast Delivery of Game Events with an Optimistic Synchronization Mechanism in Massive Multiplayer Online Games
2005 S. Ferretti; M. Roccetti
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games
2005 C. E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti
Adaptive Playout Control Schemes for Speech Transmission over the Internet
2005 ROCCETTI M.; S. FERRETTI
Car Racing through the Streets of the Web: A High Speed 3D Game over a Fast Synchronization Service
2005 S. Cacciaguerra; S. Ferretti; M. Roccetti; M. Roffilli
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution
2005 ROCCETTI M.; P. SALOMONI; V. GHINI; S. FERRETTI
AC/DC: an Algorithm for Cheating Detection by Cheating
2006 S. Ferretti; M. Roccetti
FILA in Gameland, a Holistic Approach to a Problem of Many Dimensions
2006 S. Ferretti; C. E. Palazzi; M. Roccetti; G. Pau; M. Gerla
Dead Reckoning
2006 S. Ferretti; M. Roccetti; P. Salomoni
Game Event Synchronization
2006 S. Ferretti; M. Roccetti; P. Salomoni
What's in that Magic Box? The Home Entertainment Center's Special Protocol Potion, Revealed
2006 C.E. Palazzi; S. Ferretti; M. Roccetti; G. Pau; M. Gerla
Game Accessibility
2006 S. Ferretti; M. Roccetti; P. Salomoni
On-line Gaming
2006 S. Ferretti; M. Roccetti; P. Salomoni
Titolo | Autore(i) | Anno | Periodico | Editore | Tipo | File |
---|---|---|---|---|---|---|
On designing an event delivery service for multiplayer networked games: An approach based on obsolescence | Ferretti S.; Roccetti M. | 2003-01-01 | - | - | 4.01 Contributo in Atti di convegno | - |
Delivering music over the wireless internet: From song distribution to interactive karaoke on UMTS devices | Roccetti M.; Salomoni P.; Ghini V.; Ferretti S.; Cacciaguerra S. | 2003-01-01 | - | CRC Press | 2.01 Capitolo / saggio in libro | - |
On Maintaining Interactivity in Event Delivery Synchronization for Mirrored Game Architectures | C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M. | 2004-01-01 | - | IEEE Communications Society | 4.01 Contributo in Atti di convegno | - |
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution | S. FERRETTI; ROCCETTI M.; S. CACCIAGUERRA | 2004-01-01 | - | Springer | 4.01 Contributo in Atti di convegno | - |
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games: a Preliminary Study | C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M. | 2004-01-01 | - | Liverpool John Moores University | 4.01 Contributo in Atti di convegno | - |
A Novel Obsolescence-based Approach to Event Delivery Synchronization in Multiplayer Games | S. Ferretti; M. Roccetti | 2004-01-01 | INTERNATIONAL JOURNAL OF INTELLIGENT GAMES & SIMULATION | - | 1.01 Articolo in rivista | - |
Event Synchronization for Interactive Cyberdrama Generation on the Web: A Distributed Approach | S. FERRETTI; ROCCETTI M. | 2004-01-01 | - | ACM Press | 4.01 Contributo in Atti di convegno | - |
FILA, a Holistic Approach to Massive Online Gaming: Algorithm Comparison and Performance Analysis | S. Ferretti; C. E. Palazzi; M. Roccetti; G. Pau; M. Gerla | 2005-01-01 | - | ACM Press | 4.01 Contributo in Atti di convegno | - |
Fast Delivery of Game Events with an Optimistic Synchronization Mechanism in Massive Multiplayer Online Games | S. Ferretti; M. Roccetti | 2005-01-01 | - | ACM Press | 4.01 Contributo in Atti di convegno | - |
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games | C. E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti | 2005-01-01 | COMPUTERS IN ENTERTAINMENT | - | 1.01 Articolo in rivista | - |
Adaptive Playout Control Schemes for Speech Transmission over the Internet | ROCCETTI M.; S. FERRETTI | 2005-01-01 | - | Idea Group Publishing | 2.01 Capitolo / saggio in libro | - |
Car Racing through the Streets of the Web: A High Speed 3D Game over a Fast Synchronization Service | S. Cacciaguerra; S. Ferretti; M. Roccetti; M. Roffilli | 2005-01-01 | - | ACM Press | 4.01 Contributo in Atti di convegno | - |
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution | ROCCETTI M.; P. SALOMONI; V. GHINI; S. FERRETTI | 2005-01-01 | MULTIMEDIA TOOLS AND APPLICATIONS | - | 1.01 Articolo in rivista | - |
AC/DC: an Algorithm for Cheating Detection by Cheating | S. Ferretti; M. Roccetti | 2006-01-01 | - | ACM Press | 4.01 Contributo in Atti di convegno | - |
FILA in Gameland, a Holistic Approach to a Problem of Many Dimensions | S. Ferretti; C. E. Palazzi; M. Roccetti; G. Pau; M. Gerla | 2006-01-01 | COMPUTERS IN ENTERTAINMENT | - | 1.01 Articolo in rivista | - |
Dead Reckoning | S. Ferretti; M. Roccetti; P. Salomoni | 2006-01-01 | - | Springer | 2.05 Voce in dizionario o enciclopedia | - |
Game Event Synchronization | S. Ferretti; M. Roccetti; P. Salomoni | 2006-01-01 | - | Springer | 2.05 Voce in dizionario o enciclopedia | - |
What's in that Magic Box? The Home Entertainment Center's Special Protocol Potion, Revealed | C.E. Palazzi; S. Ferretti; M. Roccetti; G. Pau; M. Gerla | 2006-01-01 | IEEE TRANSACTIONS ON CONSUMER ELECTRONICS | - | 1.01 Articolo in rivista | - |
Game Accessibility | S. Ferretti; M. Roccetti; P. Salomoni | 2006-01-01 | - | Springer | 2.05 Voce in dizionario o enciclopedia | - |
On-line Gaming | S. Ferretti; M. Roccetti; P. Salomoni | 2006-01-01 | - | Springer | 2.05 Voce in dizionario o enciclopedia | - |
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